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Coby089
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Joined: Jul 21 2009
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Topic: Bladers: The Ultimate Guide
Posted: Nov 15 2009 at 11:20pm
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Bladers: Swords of Fury
The Ultimate Blader's Guide

By: CobaltDeath

I figured I would throw in the little picture/description of Bladers to get things started..


Table of Contents

First Post
I. Introduction

  a. Basics
  b. Moves
  c. Killing
II. Skills
  a. Overdrives
  b. Masteries
  c. Misc
    i. Evasion Tree
    ii. Rage Tree
    iii. Aura Tree

III. Builds
  a. Evasion
  b. Power
  c. Critical
IV. Strategy
  a. Leveling
  b. Equipment/Build
  c. Double Blade Step
V. Weapons

Second Post
VI. PvP
VII. FAQ
VIII. Credits



Introduction


Bladers are the one of two advanced classes from a Warrior.  You can become a blader by advancing a level 80 Warrior in the class change center in Atlantis's 'Abyss Ruins'. They use dual blades and have no real skills but most of their attacks consume SP.

Bladers are the DPS class of LaTale, they offer the least amount of flash for the most amount of damage. Every build can be unique and good in their own ways, some center around never getting hit while others center around killing fast. This guide is to help you learn just about everything there is to know about bladers, while also guiding you to the build that is right for you.

The Basics


Bladers rely on one of their three overdrives to level and stay alive; Power - Evasion - Critical. Power focuses on making every hit count and bumping up their entire damage. Evasion focuses on not getting hit, and not missing. Critical focuses on making most of their hits a critical and helping with the critical damage only.
They are among the easiest classes to grind with as far as attacks go as they use a combination of Plain Attacks and Hard Attacks to level


Plain Attack
Hard Attack
Ultimate Double Blade(What you need to attack)

The Moves


There is a total of 4 different finishers you can get as a blader, they are used by using a hard attack after 5, 6, 7 and 8 normal attacks respectively. The more levels in UDB you have, the more normal attacks you can do, and the more finishers you can do as well.


The finishers have different levels of SP Consumption and they are as follows:
1st = 45 sp
2nd = 70 sp
3rd = 85 sp
4th = 100 sp

A short description will be above each picture, which have been scaled for smaller bandwidth consumption.

1st Finisher Is a rising slash that moves you forward(2 hits)

2nd Finisher Is a quick double slash that keeps you in place(2 hits)

3rd Finisher Is a cyclone attack that moves you forward(3 Hits)

4th Finisher Does quick slashes then a rising slash moving you forward(4 Hits)


ALSO! Bladers get a skill later on called "Paranoia" where they spin forward doing several frontflips attacking up to 5 enemies at once doing insane amounts of damage (4 hits)
Sp Consumption begins at 270sp and requires 20 more per level, maxing at 470 while the cooldown starts at 60s and goes down by 2 per level ending at 42s.  This skill can only be leveled once every 5 levels, starting at 125.

PARANOIA(Unsure of whether it will be in all CAPS in our version) : Ruthlessly attacks spinning innumerous times forward. Every level sp consumption goes up by 20 and cooldown is lowered by 2s.

Image Courtesy of Korean Gamemasters.

The Slaughtering


While bladers can be mainly about avoiding enemy attacks, the general population of bladers focuses on damage output. While they offer the highest DPS in the game, they lack flashy skills and most of all they lack range in their attacks. If you are going to be killing enemies effectively without being an evasion blader you need to learn early on just how for your attacks can reach, and just how far you move with each attack if you don't want to waste a lot of pots. When killing enemies you will have to use the different finishers at different times, it is best to experiment with these as you will use it the rest of the game.


Destruction is fun.



The Skills

Overdrives



Sight Overdrive



Sight Overdrive raises Evasion and Accuracy, and each level raises 2 evasion and 3 accuracy. Evasion raises the chance of an enemy missing you, and accuracy raises the chance of hitting an enemy, while both cap at 95%.

The levels of the enemy you are facing effects how much evasion and accuracy you will need to reach that cap, or get near it. It is assumed that enemies your level and under take much less than 50 accuracy to hit your cap, but at the same you would need close to 90 evasion to hit the cap.  70% Evasion and 40% accuracy is an average amount needed to effectively grind enemies your level or lower.

Here are some of the things you can use to stack on evasion and accuracy (max's of 10/12 enchants depending on the item)


Evasion:
Overdrive : 24 (With Gulliver Blades - See Weapons)
Danger Detection : 10
Stockings : 17
Shoes : 23
Choky : 14
Level 5+ Chaos Guild : 8
Tengu Bindi +8/9 : 5
Ring : 4
Mango Lassi : 10
Fashion Dung Hat : 1

Also Hyunmu set gives 8, but you cannot stack it with boots that give 23, and if you enchanted the boots they can only give 10, therefore giving you +18 instead of +23.

Accuracy
Weapon : 30%+
Gloves : 23%
Green Glasses : 20%
Priring : 15%
Earrings : 2 or 4%
Fury Set : 2%
Thunder Set : 5%
I'll Protect Santa Title : 2%
King Title : 3%
God Title : 4%
Lucky Learn : 3%
Lucky Strike : 3%
Food : 5 or 10%
Shaggy Dog : 11%


Power Overdrive


Power Overdrive raises your base damage by 3% Per level. This increases your damage over time without having any specialty equipment and is a good start for any blader.

While power doesn't take any specialty equipment to make it good, it does more damage with criticals than the critical build. This will appeal to most people and a vast majority of bladers choose this overdrive. Since this overdrive raises the base damage of attacks, the criticals will be stronger than the critical build with the same equipment.

The biggest issue between this build and the critical build is that power wins in every situation, which is not true and all builds are viable options as long as you can invest in good equipment.

Nerve Overdrive



Nerve Overdrive raises your critical rate by 1% and your critcal damage by 3% per level. This means good critical damage, and doing criticals more often (If it wasn't obvious)  This build should be avoided at the start of your blader as your equipment, pets etc. most likely wont be good enough to make this build as useful as the others.

You can stack both critical damage and critical rate with different items, and unlike evasion and accuracy, Critical Damage has no real cap.  Here are some average to above average items and foods you can use to stack Rate and Damage.  (WARNING: There is a lot.. and there are more than what is listed)


Rate:
Nerve Overdrive : 12%
Soul Warrior Crest : 1%
Phoenix Earrings : 1%
Guild Earring : 1-3%
Guild Ring : 1-3%
Tiger Sign : 3%
(M) Gloves : 1-3%
Orion Blades : 2-3%
Food : 1-2%
I'll Protect Santa Title : 2%
King Title : 3%
God Title : 4%
Lucky Learn Title : 3%
Lucky Strike Title : 3%
St. Gabriel/Lucifer Fashion Set : 3%
Muwen Stone : 1%

Damage:
Nerve Overdrive : 36% (With Gullivers - See weapons)
Bloodthirsty Aura : 20%
Gloves : 1-95%+
Pink/Fat Panda : 35%
Guild Earring Set : 20%
Gumiho : 22% (Gumiho does not stack buffs with Pink/Fat Panda)
St. Gabriel/Lucifer Fashion Set : 25%
God Title : 15%
Thunder/Epic Set : 15%
Blue Bindi : 3%
Muwen : 10%
Food : 10-20%
--Syrup : 40%


Masteries


-NOTE: More Precise information can be found in the 'Builds' Section


Double Blade Mastery I : Raises 1% Accuracy Per Level
Double Blade Mastery II : Raises 1% Base Damage Per Level
Double Blade Mastery III : Raises 2% Max damage and lowers 1% accuracy per level


Misc Skills


Double Step : This isn't in the misc section, but is considered a misc skill. Only costs ely to obtain. (More about this skill in the strategy section)
Strength Upgrade : Raises 3% Strength per level (Only 5 is needed before choosing the rage tree)


Evasion Tree


Precise Attack : Raises 1% Accuracy per level
Quick Movement : Raises 1% Movement Speed per level
Danger Detection : Raises 1% Evasion per level
Recovery of Warrior : Heals 100 health when used per level (100-1000)
Focused Hit : Raises your attack while lowering your defense If somebody could confirm how much per level that would be perfect


Rage Tree


Rage : Raises 2% base damage per level
Rage Explosion : Raises 5% Critical damage per level (Activation)
Berserker Drive : Raises your strength by 25% and an extra 3%; also raises 5% Critical rate and an extra 2% per level when used, while lowering your health drastically
Berserker Control : Negates the HP lost when using Berserker Drive
Weapon Master : Raises 2% Min and Max damage per level


Aura Tree


Overpowering Gaze : Lowers enemies offensive ability by 2% per level when used
Intimidating Gaze : Lowers enemies defensive ability by 3% per level when used
Bloodthirsty Aura : Raises you and your parties critical damage by 2% per level
Cry of Warrior : Lowers enemies movement speed by 5% per level when used
Critical Recovery : Occasional recover health when critically attacked. 100 to start, then 20 more health per level (100-300)


Builds

Evasion Build



This is the "Potion Saving" build of bladers.  They choose to do less damage in return for taking little to no damage. This build is good for people with poor connections or people who really want to take it easy.
Here are the skills you will need to be an effective Evasion Blader while the equipment needed was covered in the 'Overdrives' section of the guide.

Since nobody likes looking at a wall of text I will add pictures of the skills as well (Done in a simulator, but works just fine)

Ultimate Double Blade 4/5 (20 points)
Mastery I 5/5 (5 points)
Mastery II 10/10 (10 points)
Mastery III 10/10 (10 points)
Sight Overdrive 10/10 (30 points)
Strength 10/10 (10 points)
Precise Attack 10/10 (10 points)
Fast Movement 10/10 (10 points)
Danger Detection 10/10 (10 points)
Rage 10/10 (10 points)
Rage Explosion 10/10 (10 points)

The points required are 135, and after that you can play with the build as you want.  Here is a quick breakdown of how to distribute points as you level up (2 different ways) from when you first become a blader.

1st way
First distribution once you change class
Ultimate Double Blade 3/5
Mastery I 5/5
Mastery II 10/10
Mastery III 10/10
Sight Overdrive 5/10
Strength 10/10
Rage 10/10
Precise Attack 4/10
Fast Movement 0/10
Danger Detection 0/10
--Remaining Points=1
-At level 90 you will have used 11 points to raise ultimate double blade once, and your overdrive twice which is why you saved a point.
-From here you can put 2 points into Precise Movement every 5 levels, for the next 10 levels until you max your overdrive. After your overdrive is maxed (level 110) continue raising your Precise Movement to max, then Fast Movement, then Danger Detection, then finally work on Rage Explosion.

2nd way
First distribution once you change class
Ultimate Double Blade 3/5
Mastery I 5/5
Mastery II 10/10
Mastery III 10/10
Sight Overdrive 5/10
Strength 10/10
Precise Attack 10/10
Fast Movement 4/10
Danger Detection 0/10
Rage 0/10
--Remaining Points=1
You are going to do the same thing as the first way, however you will be raising rage like you were raising danger detection.

The 1st way focuses a little more on damage while the 2nd one completely follows evasion.

NOTE: Remember to always use the best evasion you can get


Power Build


This is the most common build for a blader because it is the easiest to use because you don't need specific equipment to make your build really useful, and it yields the highest numbers in terms of damage.
Here are the skills required to be an effective power blader.


Ultimate Double Blade 4/5 (20 points)
Mastery I 5/5 (5 points)
Mastery II 10/10 (10 points)
Mastery III 10/10 (10 points)
Power Overdrive 10/10 (30 points)
Strength 10/10 (10 points)
Rage 10/10 (10 points)
Rage Explosion 10/10 (10 points)
Berserker Drive 10/10 (10 points)
Berserker Control 1/1 (5 points)
Weapon Master 10/10 (20 points)

The points required are 140, and after that you are free to play with the build as you like, by either putting points into accuracy or working down the aura tree for bloodthirsty aura.
Here is a quick breakdown of the skills you will need fresh out of Warrior.

First distribution once you change class
Ultimate Double Blade 3/5
Mastery I 5/5
Mastery II 10/10
Mastery III 6/10
Power Overdrive 5/10
Strength 5/10
Rage 10/10
Rage Explosion 10/10
--Remaining Points=1
-ONLY use your points on Ultimate Double Blade and Power Overdrive until you get 4/5 on Ultimate Double Blade.
-At level 90 you will have used 11 points to raise ultimate double blade once, and your overdrive twice and have no points remaining.
-You should be able to raise your 3rd mastery and precise attack 1 time each per 5 levels once your strength is maxed until your Overdrive is maxed.
-After your overdrive is maxed continue to max out the 3rd mastery and precise attack.
-From here you have two options, first is to continue down the rage tree and get weapon master OR you can go down the evasion tree and get 10/10 danger detection and use a skill reset book to switch over to going down the rage tree.


Critical Build


This build is not for the weak hearted. With the correct gear it has the potential to be the highest DPS build of bladers, but without gear the build is completely worthless compared to power build.
This build is NOT recommended for a starting blader and you will only be hurting yourself to use it right out of the gate.

However here are the skills needed to be an effective Critical Blader (Almost identical to power)
The picture is of the Aura Route.





Ultimate Double Blade 4/5 (20 points)
Mastery I 5/5 (5 points)
Mastery II 10/10 (10 points)
Mastery III 10/10 (10 points)
Power Overdrive 10/10 (30 points)
Strength 10/10 (10 points)
Rage 10/10 (10 points)
Rage Explosion 10/10 (10 points)-----------------
|                                                                        |
|                                                                        |
Berserker Drive 10/10 (10 points)               Overpowering Gaze 5/10 (5 points)
Berserker Control 1/1 (5 points)       OR       Threatening Gaze 5/10 (5 points)
Weapon Master 10/10 (20 points)                 Bloodthirsty Aura 10/10 (20 points)

The left side will require 5 more points than the right side; 140 compared to 135, and it is really a toss up to whichever one you want. (Keep in mind you need to be in a party, not necessarily killing with somebody, to get the buff from aura)
After 135/140 the build is up to you to play around with.  This is a guide, not law.

NOTE: Critical Build is nothing without good equipment that raise Critical % by a significant amount, and crit rate raising gear. You have been warned.


Strategy

Leveling



Although this guide is about bladers, the leveling portion might come in handy for any class. This section will guide you through where to grind up until about 120-130.
Another thing to keep in mind is that these are just suggestions and you can grind anywhere you feel like. This section will not include what quests to do, as it is recommended to do any that you can.


Fresh off the boat
Level 80-85
-Solo: Since you just switched to blader you will instantly be stronger than your warrior counterpart with average equipment. This means you will be able to grind effectively on enemies your level and take down Lilliput freeway like it was nothing. A mix between lilliput freeway and neo navis is a good mix up until level 85 if you can't find yourself a party.
-Party: You have several options if you are with a party, the best possible option would be to head over to Spooky Village and go in the level 60 gate.  The Night Goblins (lvl 67) will give you tremendous amounts of experience and they shouldn't be too hard if you can find a party of 3 or 4.
Next would be Lizardmen, which are still great experience in a party. (It is helpful if you have a gunslinger or another long-range class in your party to take out rabana when she spawns.)
Finally, if you are not feeling like killing instance monsters, you can grind on Grells in Abyss Ruins as long as you have at least 25 accuracy per person (Missing a lot will drastically cut down your experience)

No more jet lag...
Level 86-91
-Solo: Now you should be able to survive at Grells solo, and they mob wonderfully and are almost completely found on the same level which makes for easy grinding. Be careful for the first few levels or until you get used to it because they can stunlock easily since they move. Around level 87 you can move on to campers as long as you are careful, another wonderfully mobbing enemy, stay here until 91 or higher.
-Party: If you can collect a party it's advised to run straight to Campers on the second map (Abyss 6) as there are tons of Campers there.
An alternative is to head off to Toad Islands cave instance and grind on Old Wolves, however I have found they don't stun very well and they can dish out a lot of damage.

A bit above the rest
Level 92-100
-Solo: You should be actively grinding at Campers now, or if your equipment and damage can handle it, it's possible to solo grind at Coralas. A good alternative to both of these is Nez on the Train which is found through a portal in the desert. They are on a flat, small map and there is a good number of them and they mob very easily; however they are also considered "long range" opponents and they can rack up a lot of damage very quickly and it is not wise to train here unless you are well equipped or armed with instant pots.
-Party: You should be at Coralas or possibly Old Wolves up until about 97 when Night Goblins (lvl 97) would become possible to grind on, and they offer the highest amount of experience you can get.  It is best to have a team of 4 with at least one bard if you are going to kill them as early as 97. If you cannot handle them, stick with Coralas/Old Wolves

On the way to greatness
Level 101-110
-Solo: Learn the name-Burgers. This can be a blader's paradise as they have low defense and health and they mob very well. If you are solo you should either be at Burgers or Coralas, whichever you prefer.
-Party: Night Goblins should be easier now and they still give tremendous experience and it is recommended to stay at these if you can throughout your entire 101-110 span.

Adept Swordsman
Level 111-120
-Solo: Here you have a few options, you should have recently gotten yourself a bindi, glasses and some stockings and you are ready to take on the world. You can continue grinding on burgers, move on to Pierrots, or if you enjoy 3 stripe enemies; Starfish in Toad Island or Dark Ninjas in Owl Castle. Both Burgers and Pierrots both have low defense and low health so you can kill them with less time and they are generally easier to kill. Dark Ninjas and Starfish can both be soloed, but the potion cost is most likely going to be higher.
-Party: Night Goblins are good all the way up to 120, but you will most likely have grown tired of them by now, and Dark Ninjas are wonderful to party on around level 111-120. Starfish are OK, but the map can be troublesome for some people so most don't like partying there.

Master Swordsman
Level 121+
-Solo/Party: By now you have gotten the hang of being a blader and most likely wont need any more help in where you need to level. 3 stripe enemies generally give adequate experience even when you are 20 levels above them, so grind wherever you choose, you know what is best by now.

Welcome to the Top. (reletively)


Equipment/Build


While stated earlier in the 'Overdrives' section, certain builds require specific equipment to make them really good.  I will briefly go over some of the equipment you will need if you choose a certain build.


Evasion
Here are some key things you will need as an evasion blader.
Max Evasion boots - At level 80 you will only be able to get a 14 Evasion from your boots, but you should always upgrade the moment you can to a higher enchant.
Adamantite Ring (Level 100/95) - This gives you 4 extra evasion and it's relatively easy to find.
Stockings (Level 110/105) - This is an absolute must, it offers a max of 17 evasion and that makes a pretty big difference.
Level 5+ Chaos Guild - While this isn't always an option, if it is.. TAKE IT. It's the easiest 8% evasion you can ever get.

Here are some 'extras' if you are feeling particularly rich
Tengu Bindi - It starts by giving you 1 evasion, and every 2 +'s it gains an extra evasion, maxing at 5%.
Chocky - This pet offers the best evasion in the game, but has a fairly hefty price tag, however at level 20 chocky offers 14% evasion.
Black Cat - This is the slightly less effective, astro version of the chocky. Instead of 14%, Black Cat gives 12%.


Critical
While I will not repeat everything that was covered in 'Overdrives' I will give you some key equipment pieces that will help you be an effective critical blader, but unlike Evasion you almost need to be rich to afford this build.
Gloves - I don't recommend anything under 50% for critical damage gloves, and you should either have a class set or (M) gloves.
Tiger Sign - 3% Crit rate while also giving Luck every +. A must have.
Soul Warrior Crest Earrings - This offers some strength and stamina, and 1% crit rate.
Chonpalm's Earrings - A step above SWCE, these earrings gives 1% crit rate and a good amount of stamina and luck.
Gumiho/Panda - Both offer bonus crit damage, but one or the other is almost needed.
LUCK Enchanted gear - Luck raises your chance of criticals, so the more luck the better.

While everything else is expensive, these are even more expensive, but also help the build
St. Gabriel/Lucifer Set - This fashion set not only gives great experience but also gives 3% Crit rate AND 25% Crit Damage.
Class Set AND Gloves - While this might seem like just a wet dream, 50+% crit gloves and a luck enchanted class set (Thunder preferably) would offer the most critical damage.


Power
As stated in the 'Overdrives' section, power requires no special equipment to be good, however there is somewhat of specialty for power build.
STR Enchanted gear - While strength seems like a somewhat useless stat sometimes, when you have a large amount of it amplified by all the +% skills you have, it adds up.
Min/Max gear - Although min/max gear is recommended for every class and build, it has the most effect on the Power Build, as you are all about amplifying your overall damage.


Double Blade Step




Double Blade Step is there to remind everybody that you are a Blader even when you don't have on your blades.

---Wait it is more important than that?  Tell me more..

Double Blade Step is VERY important-- In fact it is useful for many things in this game and I will point out a few.

1. Double Blade Step, or for now I will call it DBS, is perfect for getting to higher places. To do this wait till the peak of your jump then perform an attack quickly followed by the DBS. This will allow you to go a small amount higher than you were previously, but usually enough to get on to most platforms that even look jumpable.

2. DBS is also perfect for gaining ground on your oponent or just while traveling. DBS is a fast mover in the air, and you can cover quite a bit of ground when you use it from high places, so if you aren't packing 70+ movement boots then DBS will be great for getting you closer to where you need to be.

3. DBS is a non-flinchable skill. This is great for getting out of and into sticky situations, as enemies cannot knock you down while you are using this skill although they can still hurt you. Not even Tengu's crazy whirlwind-o-death can knock you back out of this skill. Use this skill whenever you are running away from a fight, or when you need to rush into one and start slashing.



The Weapons


Special thanks to soon for organizing the blades, although he is long gone.

Normal Blades


              Name:                  Level:                 Attack Range

Taraban                        80
                                                                     150-166
Power Taraban            85
                                                                     159-175
Beidana                         90
                                                                     167-185
Amethyst Beidana         95
                                                                     174-194
Bartlett                        100
                                                                     185-204
Emerald Bartlett          105
                                                                     192-213
Afena                            110

                                                                     202-223
Pink Afena                   115

                                                                     210-233
Sife                             120

                                                                     219-242
Golden Sife                 125

                                                                     228-252
Makira                         130

                                                                     236-261
Sapphire Makira         135

                                                                     245-271
Nogodip                       140

                                                                     254-280
Green Beril Nogodip      145

                                                                     262-290
Kris Naga                      150

                                                                     271-299
Black Kris Naga            155

                                                                     279-309

Side note : These are the most general blades you will see most bladers with, and in pvp they can offer the best damage due to their enchantment possibilities. A high level Weapon crafter can make one of these with min/max enchants that can possibly make them stronger than Special Weapons. However, these weapons take a lot more durability to upgrade due to upgrading once every 5 levels compared to every 10 levels with special weapons. Also they currently have a cap of level 155, while some special weapons go clear up to 196.


Special Blades


Gulliver's Giant Blades
+0:     Level 80:     164-181
+1:     Level 90:     181-200
+2:     Level 100:     198-219
+3:     Level 110:     212-238
+4:     Level 120:     229-257
+5:     Level 130:     246-276
+6:     Level 140:     253-295
+7:     Level 150:     270-314
+8:     Level 160:     287-333
+9:     Level 170:     304-352


Special Abilities
5% Physical Accuracy
+2 Nerve Overdrive
+2 Sight Overdrive
+2 Power Overdrive


Note: Because these have the ability to raise your overdrives by 2 when equipped, it is recommended that you keep a pair in one of your slots or your inventory at all times, so you can get an extra two levels on your overdrive when you buff, it's foolish to not use them.



Corala Rainbow Blades
+0:      Level 95:    190-206
+1:    Level 105:    207-224
+2:    Level 115:    224-243
+3:    Level 125:    241-262
+4:    Level 135:    259-280
+5:    Level 145:    276-299
+6:    Level 155:    293-318
+7:    Level 165:    310-336
+8:    Level 175:    327-355
+9:    Level 185:    345-374


Special Abilities
5% Target Defense Decrease
10% Minimum Damage up (Activation)


Note: When Upgrading Corala blades, the activation effect lasts 4 seconds longer per upgrade.



Valkyrie's Double Swords
+0:    125:    228-247
+1:    125:    229-249
+2:    125:    233-252
+3:    125:    236-256
+4:    125:    240-260
+5:    125:    243-264
+6:    125:    248-269
+7:    125:    253-275
+8:    125:    259-280
+9:    125:    264-286
+10:  125:    269-292
+11:  125:    279-303


Special Abilities+4     Minimum Damage: +5%  Target Defense Decrease: +2%
         Critical Damage: +0%     Physical Evasion: +0%

+5     Minimum Damage: +6%  Target Defense Decrease: +4%
         Critical Damage: +0%     Physical Evasion: +0%

+6     Minimum Damage: +7%  Target Defense Decrease: +6%
         Critical Damage: +0%     Physical Evasion: +0%

+7     Minimum Damage: +8%  Target Defense Decrease: +8%
         Critical Damage: +5         Physical Evasion: +0%

+8     Minimum Damage: +9%  Target Defense Decrease: +10%
         Critical Damage: +8%     Physical Evasion: +0%

+9     Minimum Damage: +12%  Target Defense Decrease: +12%
         Critical Damage: +10%     Physical Evasion: +2%

+10   Minimum Damage: +15%  Target Defense Decrease: +15%
         Critical Damage: +15%     Physical Evasion: +4%

+11   Minimum Damage: +20%  Target Defense Decrease: +20
         Critical Damage: +30%     Physical Evasion: +8%

Upgrades +1 +2 +3 do not add anything.

Note: To upgrade a Valkyrie weapon you only need a golden hammer, but the success rate is fixed at a sharp decline.

Chances:
+1        92%
+2        89%
+3        87%
+4        86%
+5        84%
+6        75%
+7        56%
+8        53%
+9        41%
+10       17%
+11       7%



Orion Blades

+0:     Level 146:     278-301______________
+1:     Level 156:     295-320______________
+2:     Level 166:     312-339______________
+3:     Level 176:     329-357______________
+4:     Level 186:     346-376______________
+5:     Level 196:     365-395______________
+6:     Level 199:     371-401 And 3% Crit Rate
+7:     Level 199:     371-401 And 3% Crit Rate
+8:     Level 199:     371-401 And 3% Crit Rate
+9:     Level 199:     371-401 And 3% Crit Rate


Special Abilities
+2%Critical Rate
5%Target Defense Decrease +1% Each upgrade

Note: With the high level that these blades can achieve they pull off the highest overall attack out of any weapon in the game(Adding min/max).  These are a force to be reckoned with.. and they are huge.
Special Note: These weapons CAN BE PLUS 9'd! However the downside is you need to be level 194 just to delevel them 5 times and use them. At +6 they go to level 199, and they stay that way when you continue to + them.


Edited by Coby089 - Mar 16 2010 at 3:37am
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Posted: Nov 15 2009 at 11:26pm Quote Coby089 Reply
PvP




This part of the guide is only meant for a overview dealing with what is needed to pvp as a Blader, this isn't the only things that pvp are about and there are a lot more things you need to find out on your own both before you come here and after you get out into the battlefield.

What a lot of people do not realize about pvp is that it consists of 4 major components.

1. Equipment
2. Latency
3. PvP Skills
4. Real Skills


Let's first talk about equipment.

Here there are four major things you need on your equipment and a few sub-major.
The major ones are Stamina/Luck/Evasion/Accuracy
-Stamina is important because it makes you last longer and you don't get flinched as often.
-Luck is important for two reasons, first it means you have the chance to critical more often. More importantly however it also negates your opponents luck.. and if you are the one with less luck you technically have 0 so the more the better.
-Evasion is good for a simple reason, if your opponent cannot hit you then it's a lot easier to win. Be careful as you will need staggering amounts of evasion to evade most people for the next reason.
-Accuracy is very important in certain battles, mainly with Sorcerers, Dagger TH's, Templars and of course.. Evasion Bladers. The problem with accuracy is it is very hard to stack accuracy without sacrificing damage, you can receive 70~ from just glasses, gloves and weapon but the glove/weapon are where you get your damage from.  It is wise to keep both a damage set of equipment and an accuracy set of equipment on your depending on who you face, is it more important to HIT or to HIT HARD.

Next let's talk about Latency.

Not a whole lot is to be said about Latency but it effects Bladers the worst in PvP and in PvE. The worse your latency the slower you will attack and the weaker you become. Despide it being a problem for Bladers it is also a problem for all classes as it lowers your reaction time regardless of how fast you move. Another reason poor latency is killer is that ducking is very important in PvP, but without good latency you will often not be able to duck in time and will take the full damage.

Now comes the fun.. PvP skills

These aren't something you can be born with, in fact these need to be bought with PvP Points and ely!  There are four for mages and three for everybody else.  I will go over each of them and why they are so important.

- First and foremost is Backdash. This is important for slightly more situations than Uppercut and is usually the first picked by everybody. There are many reasons why Backdash is so important but I will just go over a few.
-Backdash can help you get out of situations where somebody is able to spam skills and you can't simply run away, mainly long range classes.
-Backdash can help you get closer to your opponent when they are holding their ground and using a skill every time you enter the screen as you will be able to move through their attacks without damage and get close enough to them for an attack.
-Backdash can also help you cover ground or stop dead in your tracks if you use it in midair the opposite as if you were using Double Blade Step.

- Next I will talk about the uppercut, and no sorry your character doesn't say -SHORYUKEN- when using it either. I will also go over some important uses of this skill.
-As a Blader this skill is incredibly useful for getting the upperhand on your opponent, as you can knock them up into the air and out of their attacks so they are vulnerable for your Blades of Fury. (ok no more puns)
-This skill is also useful for being able to get behind your opponent so you can stunlock them after using a backdash or double blade step to get next to them.
-Sometimes you just need to.. make an escape and this is also good at giving you a few seconds to do so.

- Last but not least is Counter Attack. Impending stunlock? use Counter Attack.. it makes you invincible for a second and knocks your opponent back giving you time to retreat or start an attack.
-This skill is useful for getting out of a near stunlock so use it whenever your opponent is hitting hard and fast.
-This skill can also just be used for knocking your opponent back and away from you whenever you want.

What is all of this without any actual skill?

To be honest if you have the previous three taken care of you really DON'T need a whole lot of skill to still be good in PvP.. UNLESS you come across somebody else who has the last three.
This part cannot be tought, but all I can say is PRACTICE MAKES PERFECT so get out there and PvP!



FAQ


Q: Doesn't it get boring holding one button all the time?
   A: Well, technically bladers don't hold one button, they alternate in strong attacks for finishers and they have to position themselves with enemies and other people constantly, there is just not as much 'button mashing' as some classes -cough-Guardian-cough-

Q: I have ______ Ping, would I make a good blader?
   A: That depends, under 40 ping and you are basically capped out speed as long as your connection speed is good and your computer is up to par. Anything after that and you will experience a slight delay when being compared to "Cap" bladers as I like to call them. This will most likely only happen when you are either in a party with one, or face one in pvp, otherwise if your connection is good enough to enjoyably play the game, then you can play as a blader(You might want to consider evasion build though)

Q: All of my blader friends are quitting, why is that?
   A: They got bored or they are impatient. Most people watch videos of really suped up bladers and they grow impatient of the leveling process and want results immediately. Another reason is some people really enjoy "Flash" and like I stated up front, Blader is NOT a flashy class.

Q: What does it take to be a good blader?
   A: Patience.  Every class takes patience to become good and blader is no exception.  (I guess money helps too :D)



Credits


Not exactly going out with a bang, but I need to give credit where credit is due.

The bulk of this thread was written out of memory from the extensive research and testing that I have put into raising a blader. Few things are speculation and most are cold hard facts.  I tried to make this guide without any bias whatsoever and I believe I have accomplished that.

Credits
-Soon (DanTMad): For helping start my blader, and inspiring me to create an up to date, more indepth (Also biasless) guide.
-Google: I'm sure I used you thousands of times, and a lot were probably related to this.
-Konomashi: For letting me steal his time and sp to take pictures of his 4th finisher.
-kLT: First for making the game, second for putting up a video of the 5th skills so I can take a picture.
-LaTale Simulator: For offering visual skill information for my screenshots.
-I am sure there are more that I can't think of.  Thank you all very much.

Edited by Coby089 - Mar 16 2010 at 3:39am
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Posted: Nov 15 2009 at 11:57pm Quote XxGirxX Reply
Very informative guide!
It'd be nice to have a guide as detailed as this for all the advanced classes.


Edited by XxGirxX - Nov 15 2009 at 11:58pm
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Posted: Nov 16 2009 at 12:15am Quote Coby089 Reply
Thank you very much! I was thinking about doing another class, but I am not sure which I want to dedicate time to yet. tongue
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Posted: Nov 16 2009 at 12:34am Quote Kazoie Reply
A very awesome guide. Impressive to the max.
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Posted: Nov 16 2009 at 1:18am Quote TheUnbeatable Reply
Great guide. You might inspire me to do meister guide when I have more time and higher level. I'm only level 114, but i'm sure initial or voltron might be able to help if I ask them nicely :%7d
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Posted: Nov 16 2009 at 7:30am Quote Aceofthehill Reply
Nice guide.  This should be stickied under class discussion. 

Personally, I chose to make a hybrid of all of those classes.

I did: Power Overdrive, Complete Mastery, Double Jump, Attack, then got fancy with the Misc. Skills

I Started on the Accuracy/Speed tree for the bonus 10% accuracy and 10% speed, then I went directly for the Rage Tree until I maxed these skills out.  Then I went over to the Critical Tree to get the -attack, -defense spells, but mostly to work on the party critical aura.  At level 183, I have all of those skills, but with the aura at level 4 with an extra skill point waiting for level 184.

Very nice guide, the forum moderator should sticky this under Class Discussion, if not, post it permanently within the website.
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Posted: Nov 16 2009 at 10:21am Quote Coby089 Reply
First of all, thank you all for the good feedback.  It really makes it worth it.

Secondly, @Killercore007, were you at first implying that I didn't mention Double Blade Step?  Or that I should elaborate on the uses of it, perhaps in the strategy section?

Because if it was the first one, I put it in the misc skill area, since it doesn't require blades like the rest of the weapon skills.  If you were mainly focusing on the strategy part (Which I assume) I am going to add it later on, and of course give you credit clap I didn't think about it during the time of writing the guide, even though I use it almost every time I can :p
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Posted: Nov 16 2009 at 2:57pm Quote Coby089 Reply
^ It is ok, I didn't really see a whole lot to put into it because I never thought of Double Blade step as a life saver or anything, despite using it as one.  I guess with all the other pertinent information it slipped my mind as a possible strategy or use.  Silly me tongue
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Posted: Nov 21 2009 at 11:19am Quote michaerukun Reply
nice guide : O

AND BUTTON MASHING IS ONLY FOR NOOB GUARDIANS D:

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Posted: Nov 22 2009 at 10:03am Quote ZeroxLucy Reply
Wow... I have to say, this guide really clears EVERYTHING you need to know and be and play as a blader. It certainly is the ultimate guide. I'll be sure to let my friend check out this guide when they become blader.
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Posted: Nov 25 2009 at 10:31pm Quote leri9307mf Reply
You might want to add a skill guide as to how to get to Blader for the newbies reading this. It's great if you reached lvl 80, but some people might be interested in that, but have no clue how to get there.

Thanks!
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Posted: Nov 26 2009 at 10:39am Quote Coby089 Reply
^ I am afraid this is just a Blader guide, and not a Warrior guide.  That is probably what you would be looking for.
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Posted: Nov 30 2009 at 2:23pm Quote xStay Reply
Heres a little fun Blader fact for you.

-Blader's don't need strength enchants, at all.

Blader's should focus on stacking as much stamina as possible, with luck being their secondary focus.
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Posted: Nov 30 2009 at 11:14pm Quote Coby089 Reply
I thought I said that in there somewhere.. must have missed it.  If you looked at my gear you would probably know that ;)
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Posted: Dec 05 2009 at 8:19am Quote ronenbriskin Reply
Nice guide!
Active for now, not for long.
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Posted: Dec 05 2009 at 10:39pm Quote wanqing Reply
wow blader so good skill :)
 dont know what to do i want to be a warload and bladerclap
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Posted: Dec 12 2009 at 1:04am Quote michaerukun Reply
Originally posted by Coby089

I thought I said that in there somewhere.. must have missed it.  If you looked at my gear you would probably know that ;)


o3o Bladers don't need str? why is that D:? is it because str enchants suck?

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Posted: Dec 12 2009 at 8:12am Quote Coby089 Reply
Well, a big portion of a bladers damage comes from your buffs and misc skills, and your weapon itself as do other classes.  At a lower level, the extra strength helps greatly with your damage because adding 50~ strength will add more damage than adding lets say 20% max damage.

However at a higher level, adding 100 base damage isn't as good as being able to crit 10% more often or survive a lot longer.
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Posted: Dec 13 2009 at 6:07pm Quote Shcranaz Reply
awesum guide
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Posted: Dec 15 2009 at 6:00pm Quote DarkNeemon Reply

Very nice.

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Posted: Dec 18 2009 at 11:44pm Quote DiabloIIIMan Reply
Originally posted by Coby089

Well, a big portion of a bladers damage comes from your buffs and misc skills, and your weapon itself as do other classes.  At a lower level, the extra strength helps greatly with your damage because adding 50~ strength will add more damage than adding lets say 20% max damage.

However at a higher level, adding 100 base damage isn't as good as being able to crit 10% more often or survive a lot longer.
 
Or you can be an idiot like the rank 2 blader and stack so much Strength you don't know what to do with it all. :D...
 
(or you can always stack target defence decrease *cough*)
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Posted: Dec 20 2009 at 2:43am Quote Coby089 Reply
^ Check my YT videos.  Str means nothing.
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Posted: Dec 29 2009 at 1:09am Quote FireMushi Reply
nice guide! ...
--feels like making a blader now---
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Posted: Jan 02 2010 at 10:08am Quote Zachdude53 Reply
About gullivers...do you have to be using them as a main weapon for the overdrive buffs?  Your guide says have one with you so it seems like you don't, but some people say they have to be used as a main weapon or you don't get it.  So yeah, do I get the buff if they're tabbed?
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