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Zeirnaton
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Topic: NA SDGO Balance Changes - October 2012
Posted: Oct 11 2012 at 12:54am
Quote Zeirnaton Reply






(5-16)



Was an error on my part and I removed the last set of notes that shouldn't have been included I've also reupdated the pastebin link with the final set of notes http://pastebin.com/bgNSS8sM added a paste bin link for easier viewing please use ctrl + F If you notice a unit is listed multiple times such as say you see chaos gundam 2x and it says damaged decreased on both then it means its damage got nerfed even more. This change puts us at 5/16/2012**Bug fixes/Other changes**

* An issue where units with skill-controlled transformations could end up in the wrong mode under certain conditions has been fixed.


*Issues with remote weapon movement algorithm fixed. They should no longer collide with terrain or other remote weapons while attacking the target.

* All units with a sniping weapon have been modified in the following manner:
** You may now use auto-lockon while zoomed in, however the lockon speed while zoomed in is 4 times slower than normal.
** While zoomed in, your weapon will have slightly increased range.
** For units with piercing sniping weapons or beam sniping weapons with a large beam diameter, this will now factor into the target(s) hit.
-------------------------------------------------------------------


* Mission-related changes
** The following mission AIs are having their behavior updated: Zaku II (Char Custom), Tieren Taozi, Alvaaron, Providence Gundam.
** Battleship of Gunfire is having the required number Strike Daggers to clear Phase 1 increased to 30/35/40/45 from 15/25/25/25(Easy/Normal/Hard/Expert).
--------------------------------------------------










Edited by Zeirnaton - Oct 14 2012 at 4:29am
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Zeirnaton
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Posted: Oct 11 2012 at 12:54am Quote Zeirnaton Reply

**Buffs/Nerfs**



* G-3 Gundam
** HP and defence increased
* Hyaku Shiki (Clay Bazooka)
** Weapon 2 reload and projectiles are now faster
* Wing Gundam Zero (Beam Saber)
** Mobile Suit Mode
*** Speed and Agility increased
*** Weapon 1 attack speed increased
* Gundam Exia (Seven Swords)
** Weapon 1 attack speed increased
** Weapon 3 attack speed increased
* Zeta Gundam Beam Saber
** Mobile Suit Mode
*** Weapon 1 attack speed increased
** Waverider mode
*** Transformation speed increased
* Sword Impulse Gundam
** Boost increased
** Weapon 2 reload increased
** Weapon 3 attack speed and reload increased
* Gundam Throne Zwei
** Weapon 1 attack speed and range increased
* Zeta Gundam
** Agility up
* Dreadnought Gundam
** Weapon 3 damage increased
* Buster Gundam
** Agility up
** Weapon 2 attack speed increased
* Palace Athene (Large Missile)
** Weapon 2 speed increased
* Garazzo (Hilling Care Colors)
** Weapon 1 melee boost decreased
** Weapon 3 damage decreased
* Chaos Gundam
** Mobile Suit Mode
*** Weapon 2 damage decreased
*** Weapon 3 damage decreased Alot
** Mobile Armor Mode
*** Weapon 1 Ammo decreased
-----------------------------


Edited by Zeirnaton - Oct 11 2012 at 6:00am
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Zeirnaton
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Posted: Oct 11 2012 at 12:55am Quote Zeirnaton Reply
* Altron Gundam (EW): Fortress (S) replaced with Nataku's Soul.
* Full Armor ZZ Gundam: The unit now has a 3rd weapon after purging, High Mega Cannon.
* Nu Gundam HWS: Main Mode Weapons 1 and 2 Reload Rate decreased.
* Altron Gundam: Weapon 3 status effect changed to Stun from Slow.
* Blitz Gundam: Health and Defense increased.
* Gelgoog (Char Custom)
** Health and Defense increased.
** Weapon 2 Reload Rate increased.
* Gundam Nadleeh: Art of Fighting (Mobile Suit) replaced with Attack Up.
* Astray Red Frame: Weapon 3 Damage increased.
* Astray Red Frame (Flight Unit)
** Weapon 1 Attack Speed increased.
** Weapon 3 Damage and Reload Rate increased.
* Gelgoog (Beam Naginata)
** Health and Defense increased.
** Weapon 1 Range increased.
* Gundam (Hyper Hammer)
** Latent Potential replaced with Veteran Infighter.
** Weapons 1 and 3 Attack Speed increased.
** Weapon 2 Attack Speed and Reload Rate increased.
* Gundam Mk-II (Titans): Health, Defense, Boost Speed, Agility, and Quick Dash Speed increased.
* Gouf Custom: Weapon 2 Attack Speed increased.
* Sun Ce
** Weapon 1 Attack Speed increased.
** Weapons 2 and 3 Reload Rate increased.
* GINN (Pardus Missiles)
** Weapon 1 Attack Speed increased.
** Weapon 3 Ammo increased.
* The following units are having their long-range beam weapons' range decreased:
Destiny Gundam, Full Armor ZZ Gundam, GN Arms Type-E, Infinite Justice Gundam, Neue Ziel, Strike Freedom Gundam, Tallgeese III, Abyss Gundam, Aegis Gundam, GN-X IV, Saviour Gundam, Verde Buster Gundam, Vigna Ghina, Wing Gundam Zero, Bawoo, BuCUE Hound Cerberus (Alex Lad Custom), Gazu-L, Gundam Astraea, Re-GZ BWS, ReZEL (Commander), Wing Gundam
* The following units are having their remote weapons' range significantly decreased:
Nu Gundam, Sazabi, Strike Freedom Gundam, Dreadnought Gundam, Gundam Rose, Gundam Rose (Super Mode), Gundam Throne Zwei, Hamma Hamma
* The following units are having their remote weapons' range decreased: Nu Gundam HWS, Providence Gundam, , Chaos Gundam, Elmeth, Perfect Zeong, Qubeley, Qubeley Mk-II, X Astray, Jagd Doga, Mass Production Qubeley, Mass Production Qubeley (Active Cannon), Gunbarrel Dagger
* Art of Fighting (Undefeated of the East), Art of Fighting (Gundam Fighter), Art of Fighting (Mobile Suit), White Wolf: Skill Description edited to clarify critical hit chance, now states high chance for critical hits.
-----------------------------------------------------

Edited by Zeirnaton - Oct 11 2012 at 9:32pm
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Zeirnaton
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Posted: Oct 11 2012 at 12:56am Quote Zeirnaton Reply
* Tiffa's Prayer effects changed to: When the unit's health drops below 70%, the unit's attack, defense against medium-range weapons, agility, and boost duration are increased.
* Gundam Double X
** Transformation animation speed increased.
** Tiffa's Prayer changes, see above.
** Special Attack Awakening has been replaced with Microwave Reciever (DX).
** Main mode Weapon 1 hit count and range increased.
** Alt Mode
*** No longer has no-flinch and the bonus boost duration has been decreased.
*** The movement type in this mode has been changed to Mobile Suit from Mobile Armor.
*** Agility, boost speed, and quick dash speed has been increased.
*** Attack and defense has been decreased.
*** Weapon 1 attack damage increased, reload rate decreased.
*** Weapon 2 added: Breast Launchers.
*** Weapon 3 added: G-Hammer
* Gundam Sandrock Kai (EW)
** Weapon 2 reload speed increased.
** Weapon 3 hitbox adjusted.
* Gundam X
** Weapon 1 range increased.
** Special Attack Awakening has been replaced with Microwave Reciever (GX).
* Asshimar: Defense increased in both modes.
* Astray Blue Frame: Health increased.
* CGUE
** Quick Dash speed increased.
** Weapon 3 attack and attack speed increased.
* CGUE DEEP Arms
** Quick Dash speed increased.
** Weapon 1 attack speed increased.
* Dijeh
** Defense increased.
** Weapon 1 range increased.
* Dijeh SE-R: Weapon 1 range increased.
* Gabthley
** Transformation animation speed increased.
** Attack increased in both modes.
* Gazu-L: Defense and agility increased.
* Gelgoog
** Defense increased.
** Weapon 1 range increased.
* Gelgoog (Char Custom): Weapon 1 range increased.
* Gelgoog (Commander): Weapon 1 range increased.
* Gelgoog Marine
** Defense and Quick Dash speed increased.
** Weapon 3 Attack speed and range increased.
* GuAIZ: Attack and Quick Dash speed increased.
* Gundam Ez8 (180mm Cannon)
** Boost speed and agility increased.
** Weapon 2 attack speed and cooldown increased.
* Marasai: Defense increased.
* Rising Gundam: Weapon 1 range increased.
* Rising Gundam (Repair): Weapon 1 range increased.
* Sun Ce
** Boost speed increased.
** Weapon 1 attack speed increased.
* Zaku II (Char Custom): Weapon 1 attack speed increased.
* ASH: Weapon 3 ammo and reload rate decreased.
* Zaku I: Boost speed, Quick Dash speed, and health increased.
----------------------------------------------------
* Destiny Gundam
** Main Mode
*** Attack increased, defense decreased.
*** Weapon 2 reload rate increased.
*** Weapon 3 reload rate increased.
** Alt Mode defense increased, attack decreased.
* Freedom Gundam: Weapon 3 ammo increased.
* Justice Gundam: Art of Fighting (Mobile Suit) replaced with Phase-Shift Armor.
* Tallgeese III
** Art of Fighting (Mobile Suit) replaced with Defense Up.
** Weapon 2 reload rate increased.
* Elmeth: Weapon 2 ammo increased, damage decreased.
* Gundam Maxter (Shield Surfboard): Alt Mode weapon 1 attack speed and ammo decreased.
* Astray Green Frame
** Health increased.
** Weapon 3 attack speed increased.
* Cao Cao, Guan Yu, Zhang Fei, Liu Bei, Sun Quan, Xiahou Dun: Weapon 2 ammo increased.
* DINN (Rau Le Creuset Custom)
** Creuset's Hate replaced with Mobility Up.
** Defense Command replaced with Creuset's Hate.
** Weapon 1 attack speed decreased.
** Weapon 2 damage decreased.
** Weapon 3 reload rate and range decreased.
* Efreet Custom
** Health increased.
** Art of Fighting (Mobile Suit) replaced with Veteran Infighter.
* Jagd Doga (Quess Paraya Custom)
** Newtype Awakening (B) replaced with Quess's Thoughts.
** Weapon 3 damage decreased, cooldown time increased, reload rate increased.
* ASH
** Weapon 2 ammo decreased.
** Weapon 3 damage, attack speed, cooldown time decreased.
---------------------------------------------
* Astray Red Frame Powered Red
** Defense increased.
** Enhanced Close-Range Protection moved to Skill 1
** Special Attack Awakening moved to Skill 2
** Weapon 2 attack range increased.
* Qubeley: Health and defense increased, damage decreased.
* Strike Rouge IWSP (Beam Rifle): Weapon 2 attack speed increased.
* Strike Gundam, Impulse Gundam: Health increased.
---------------------------------
Gundam Exia (Seven Swords): Latent Potential replaced with Seven Swords.
* Re-GZ BWS: Re-GZ Weapon 3 damage increased.
* Rick Dias (Red): Weapon 2 attack speed and reload speed increased

Edited by Zeirnaton - Oct 11 2012 at 9:34pm
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Zeirnaton
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Posted: Oct 11 2012 at 12:57am Quote Zeirnaton Reply
testing-----------------------------------------------------

Edited by Zeirnaton - Oct 11 2012 at 6:21am
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kiasakora
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Posted: Oct 11 2012 at 12:57am Quote kiasakora Reply
Zeir you might want to change the title to SDGO Balance changes, or something along those lines.  We don't want people thinking OGP took stuff out of the patch last second.  Unless thats what this topic is really for.  

Edited by kiasakora - Oct 11 2012 at 12:58am
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Zeirnaton
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Posted: Oct 11 2012 at 1:10am Quote Zeirnaton Reply
Originally posted by kiasakora


Zeir you might want to change the title to SDGO Balance changes, or something along those lines.  We don't want people thinking OGP took stuff out of the patch last second.  Unless thats what this topic is really for.  


Done
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Rotrum
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Posted: Oct 11 2012 at 2:37am Quote Rotrum Reply
I'm not the only one who keeps checking to see if Zeir edited anything in, am I?
 
(Ttly placeholder for...comments on Balance Updates, and mehbeh to troll those few people that aren't checking for edits)
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Zeirnaton
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Posted: Oct 11 2012 at 3:33am Quote Zeirnaton Reply
Originally posted by Rotrum



I'm not the only one who keeps checking to see if Zeir edited anything in, am I?
 
(Ttly placeholder for...comments on Balance Updates, and mehbeh to troll those few people that aren't checking for edits)
not gonna post anything till after the server comes up so I can be 100% sure what makes it in and what doesn't
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Portels
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Posted: Oct 11 2012 at 4:03am Quote Portels Reply
Originally posted by Zeirnaton

Originally posted by Rotrum


I'm not the only one who keeps checking to see if Zeir edited anything in, am I?
(Ttly placeholder for...comments on Balance Updates, and mehbeh to troll those few people that aren't checking for edits)
not gonna post anything till after the server comes up so I can be 100% sure what makes it in and what doesn't

So... About 4 more hours, then?
Thanks for the heads up.


Edited by Portels - Oct 11 2012 at 4:03am
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xArcangel77x
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Posted: Oct 11 2012 at 5:21am Quote xArcangel77x Reply
Oh well I can cry when the servers up (Chaos Gundam Nurf)

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MorphMoth
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Posted: Oct 11 2012 at 5:31am Quote MorphMoth Reply
I can't wait to see how many of the sweet, sweet HWS nerfs made it in.
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Zeirnaton
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Posted: Oct 11 2012 at 6:01am Quote Zeirnaton Reply
and.....there
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jasonl7
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Posted: Oct 11 2012 at 6:04am Quote jasonl7 Reply
good work! +1 for effort! :)
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Railguncat
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Posted: Oct 11 2012 at 6:05am Quote Railguncat Reply
Wing Zero can shoot ACROSS THE ENTIRE MAP ... Had it's range increased. Does it need to shoot outside of the map?

Ah wait, decreased. Misread. XD


Edited by Railguncat - Oct 11 2012 at 6:07am
Love to Bimmy
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Silver1117
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Posted: Oct 11 2012 at 6:06am Quote Silver1117 Reply
Oh nice, GX/DX got their buffs.

Now the wait for DX is going to be even more annoying.

Laziness is winning.
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eyphio
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Posted: Oct 11 2012 at 6:10am Quote eyphio Reply
Sniper BUFF!
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Posted: Oct 11 2012 at 6:10am Quote AshuraBlaze Reply
...wait FA ZZ gets the High Mega Cannon instead of missiles?

...is that a good thing or a bad thing?

A shame, though, that V2 Buster didn't get updated. Aw, well. V2 Buster's better in Buster form, anyway.
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Jaygrazer
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Posted: Oct 11 2012 at 6:15am Quote Jaygrazer Reply
RIP SAZABI. My favorite S rank Q_Q
Current Projects: Collect monies for SFM
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Harsgalt
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Posted: Oct 11 2012 at 6:15am Quote Harsgalt Reply
So my Lstrike remains almost untouched, gets more health and more range when sniping. Yay.
Strike freedom gets a ton of nerfs, less range with flashlights and funnels and even reduced funnel health...
Epyon gets buffs, saviour loses a little range, meh my mechs are mostly the same.
if only SF would get PS...
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Zeirnaton
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Posted: Oct 11 2012 at 6:22am Quote Zeirnaton Reply
removed last set of buffs/nerfs apparently those aren't in, that particular set would have meant GP02A would lose its non-flinch skill for a global team buff spirit of zeon
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Jaygrazer
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Posted: Oct 11 2012 at 6:26am Quote Jaygrazer Reply
Sweet 7S!!
Current Projects: Collect monies for SFM
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RickDiasPK
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Posted: Oct 11 2012 at 6:32am Quote RickDiasPK Reply
Zeir, thank you for checking these items out. I have a question though, because these appear to be "transcribed from SDGOWiki, verified by you" and... SDGOWiki uses some words incorrectly or inconsistently.

Rick Dias (Red): Weapon 2 attack speed and cooldown increased.

Now, obviously this means the beam pistols shoot faster, but by 'cooldown increased'... did they really mean the recovery frames on it are now even longer, or did they mean the frames have been improved, e.g. shortened?

I ask since they've often used time increase wording to convey a buff, yet when read literally it would actually be a nerf.
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Silver1117
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Posted: Oct 11 2012 at 6:37am Quote Silver1117 Reply
Originally posted by Zeirnaton

removed last set of buffs/nerfs apparently those aren't in, that particular set would have meant GP02A would lose its non-flinch skill for a global team buff spirit of zeon


Yeah, that GP02A nerf isn't in yet. It's vulcans actually do seem to have more range, but it's probably just from me not using it in a few months.

Laziness is winning.
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Lavos2012
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Posted: Oct 11 2012 at 6:40am Quote Lavos2012 Reply
I CAN USE GUNDAM X NOW! *so happeh*
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